// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

namespace UnityEditor.Build.Rendering
{
    enum ExecutionOrder
    {
        EnsureSinglePipeline = int.MinValue,
        StripRenderPipelineGlobalSettingsAsset,
    }
}
